とりあえず覚書
using UnityEngine;
using UnityEngine.UI;
using System;
using System.Collections;
using System.Collections.Generic;
using UniRx;
using UniRx.Triggers;
public class ImageChanger : MonoBehaviour {
public List Sprites;
public float Span = 2.0f;
void Start()
{
StartCoroutine(anim());
}
private IEnumerator anim()
{
var image = GetComponent();
foreach (var sprite in Sprites.Repeat())
{
yield return new WaitForSeconds(Span);
image.sprite = sprite;
}
}
}